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Engine: Unreal Engine 5.3
Platform: PC
Synopsis: Here is a collection of work I've done while participating in the CGMA level design course created by Shane Canning and instructed by Rob Colonico.
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This course focuses a lot on creating 3D Environment Blockouts with a Design Perspective. Each level is based on a specific theme and created over the course of a week, with mostly shapes and some provided static meshes.
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Key Takeaway: Practice makes perfect.
Asian Street
Design Goals
Asian-Styled Street
Encourage Exploration
Keep It Simple


Cables and pipes give depth of frame

Cozy atmosphere in restaurant

Unique architecture to paint a picture

Verticality of play space
Clock Tower
Design Goals
Living World
Dramatic
Scale
Leave Wanting More


Teach platforming mechanics in safety

Reveal a playground to play in

Iterate on mechanics established early

Tease them with something more
Flying Islands
Design Goals
Open World
Platforming Gameplay
Hint at Larger World


Quaint start to tutorialize player

Hints to a larger world history

Wide scale to play around in

Rewarding player curiosity
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