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Engine: Unreal Engine 5.3
Platform: PC

Synopsis: Here is a collection of work I've done while participating in the CGMA level design course created by Shane Canning and instructed by Rob Colonico.

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This course focuses a lot on creating 3D Environment Blockouts with a Design Perspective. Each level is based on a specific theme and created over the course of a week, with mostly shapes and some provided static meshes.

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Key Takeaway: Practice makes perfect.

 Asian Street
 Design Goals
Asian-Styled Street
Encourage Exploration
Keep It Simple
Cables and pipes give depth of frame
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Cozy atmosphere in restaurant
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Unique architecture to paint a picture
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Verticality of play space
Clock Tower
Design Goals
Living World
Dramatic
Scale
Leave Wanting More
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Teach platforming mechanics in safety
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Reveal a playground to play in
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Iterate on mechanics established early
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Tease them with something more
Flying Islands
Design Goals
Open World
Platforming Gameplay
Hint at Larger World
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Quaint start to tutorialize player
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Hints to a larger world history
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Wide scale to play around in
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Rewarding player curiosity
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