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Braden Ursa

RESUME

Experience

Exodus

 Level Designer

Jan 2026 - Present

  • Iterated on combat encounter spaces to balance player challenge with locked in environments.

  • Populated main city hub with animated vignettes to tell small scale stories in a living world.

  • Scripted animated camera sequences and AI interactions with the player at key vista moments.

  • Communicated across disciplines to pitch new ideas for spaces I had ownership of and resolved discovered issues.

Waxheart

Level Designer

Aug 2024 - Present

  • Implemented environmental storytelling within a space to help support the game narrative.

  • Created puzzle designs that challenged players with more difficult gameplay which requires players to think laterally.

  • Designed levels that combined platforming and puzzle gameplay with a focus on player flow.

  • Led a collaborative effort to establish best practices for design documentation and standard level design work flow.

Murder She Grow't

Associate Designer

Oct 2023 - Aug 2024

  • Developed content for a narrative game, aligned with team goals including dialogue and activities that supported the overall story.

  • Designed standalone minigames, focused on supporting the existing pillars and narrative.

  • Collaborated across disciplines to ensure that work was within the schedule and scope for a small team.

  • Created technical documentation for systems and mechanics to pitch new gameplay and iterate on existing designs.

Education

SMU Guildhall

Masters in Interactive Technology

Aug 2021 - May 2023

  • Level Design specialization

  • Game Designer lead role in Capstone project

  • Thesis in Best Practices for Affecting Game Feel

  • GDC Narrative Review 2023 Gold winner

The Evergreen State College

Bachelors of Arts

  • Majored in mathematics and computer sciences

  • Graduated early based on academic excellence

  • Minored in Psychology and History

Sept 2012 - May 2015

Skills

  • Level Design

  • Encounter Design

  • Narrative Design

  • Dialogue Writing

  • World Building

  • Design Documentation

  • Agile Development

  • C#, Visual Scripting, and Lua

Software

  • Unreal 4 & 5

  • Unity

  • Creation Kit

  • Perforce/Helix

  • Jira

  • Inkscape

  • GitHub

  • Confluence

Hobbies

  • Movies

  • Reading

  • Model Building (Gunpla)

  • Cooking

Currently Playing

  • Metro: Exodus

  • Reanimal
  • Motorslice

RESUME: CV
  • LinkedIn

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