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My Role

For this project, I worked as part of the level design team helping to make the worlds of Exodus feel alive and fun to play.

In that endeavor, I was tasked with iterating on designed traversal spaces for major mission beats throughout the game, refining combat encounters in sidequests, and filling the main city hub with stories to help create a living breathing world for players to see their decisions come to life in.

Role: Level Designer
Engine: Unity

Team Size: ~100 Developers

Platform: PC

Game Summary

High Concept: Exodus is an epic new sci-fi action-adventure RPG franchise. The story is fueled by the consequences of player choices due to the impact of time dilation and how they change the lives of those we love most.

More coming soon to an NDA-less planet near you!
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